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Cart #49709 | 2018-02-26 | Code ▽ | Embed ▽ | No License
4

The King Wants Gems! is my take on puzzle gem games, the whole Bejeweled, Puzzle Quest thing. The goal is to chain gems together to get the required amount of each. Longer chains award special gems while short ones give you unusable gems. If you go poking through the code you'll see that it's a terrible mess. I had much bigger ambitions for this when I started, but I wanted to get it done before February and I'm just not interested in it anymore. I hope you enjoy it.

I do consider this my best-looking game to date.

P#49711 2018-02-26 13:10 ( Edited 2018-02-28 20:07)

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Cart #48245 | 2018-01-16 | Code ▽ | Embed ▽ | No License
4

Golf Toy

My take on mini golf. Featuring simultaneous 4 player gameplay across 4 course of 8 stages. Definitely my most polished, complete work to date.

Controls

Directional Keys: Move your target.
Z: Hit the ball towards the target.
X: Outline your ball.

The farther the target is from your ball, the faster the ball will move towards it.

1.1 Update

This update adds modifiers to gameplay, on top of some polish and minor additions.
Standard: Target and shoot as normal. Classic style.
Sliders: Adds sliders to shooting. For those who want a challenge.
Roll: Instead of targeting and shooting, use the directional keys to roll the ball. A unique way to play.
Sparkle: Your ball will have a sparkly trail when moving. Flashy.
In this version, the game now stores your high score and course completion between courses.
And some other stuff.

WIP Versions

If you're interested, the whole development can be found HERE
I like to test on my friends and family, so a lot of different versions are inside that thread.

P#48042 2018-01-10 14:44 ( Edited 2018-03-04 20:09)

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Cart #48039 | 2018-01-10 | Code ▽ | Embed ▽ | No License
2

Hello, completion. Barring any important stuff that slipped my mind, this is finished. Randomization is less linear and for people who struggle to find their ball, pressing the X key outlines it with your player number above. I'm proud of this.

Cart #48034 | 2018-01-10 | Code ▽ | Embed ▽ | No License
2

The first version of randomized courses is in. The issue I have with this iteration is that it doesn't FEEL random enough, and while I certainly have ideas to fix it, I don't have the time quite yet. How it's done is a bit of a workaround, but it works.

Cart #48033 | 2018-01-10 | Code ▽ | Embed ▽ | No License
2

Visual effects are finished. bubbles for lava and acid, waves for water, sparkles for darkness. It's definitely messy but it makes the courses feel a bit less static.

Cart #47985 | 2018-01-09 | Code ▽ | Embed ▽ | No License
2

And here we are. Every course is filled out. Next up is a visual effect that should liven up the courses a bit (at least, some of them) and the random course mode and this is good to go.

Cart #47964 | 2018-01-08 | Code ▽ | Embed ▽ | No License
2

The third course is finished. It's a good thing there's only 4 courses in this, because I'm running out of ideas with what I can work with now. I have a lot of ideas for a sequel/spinoff/whatever involving what I have here, so that's nice. There's also 5 courses in the fourth one to check out. Finishing that means I can focus on final polish and the random course code. We're in the home stretch!

Cart #47905 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

Half of the third course is in. Going into an out of bounds tile (water, pit, lava, acid) now resets you to your last position instead of the exact start, making it less frustrating when you mess up.

Cart #47901 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

So much changed here. We're approaching completion now. I threw out palette swapping in favor of using entirely different tilesets in each course. I also tweaked the graphics, courses, etc to make everything look and work better.

Cart #47873 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

And here's course #2, complete with an ugly palette swap. I'm debating just not having palette swaps, but they're easy to strip out if I decide they're not worth having, so I'll keep them in for now. I'm especially proud of "Of Madness", which was a real stroke of genius on my part.

Cart #47871 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

Usable results screen is in.

Cart #47870 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

Crushed a long-standing bug and cleaned up a visual error. Partial implementation of a results screen.

Cart #47869 | 2018-01-05 | Code ▽ | Embed ▽ | No License
2

And multiplayer is in. Up to 4 people simultaneously golfing. Results screen is the next most pressing addition.

Cart #47867 | 2018-01-04 | Code ▽ | Embed ▽ | No License
2

Menu is in place. Still only one course, so selecting any other will crash the game. Palette swapping, results screens and multiplayer are next on the list.

Cart #47863 | 2018-01-04 | Code ▽ | Embed ▽ | No License
2

A full course of 8 holes is playable in this version. It's time to work on menus.

Cart #47839 | 2018-01-03 | Code ▽ | Embed ▽ | No License
2

This version's a lot better than the last. I'm planning on making 4 courses of 8 plus a random course mode, and then it's done, as far as I'm concerned. This turned out a lot better than I thought it would.

Cart #47802 | 2018-01-01 | Code ▽ | Embed ▽ | No License
2

A little golf-type thing I half-made a few months ago. I picked it up again and got it to a semi-playable state. The physics are a little bit weird, but it works enough to see if it's any good.

Curiously enough, reloading the project in preview erases the bottom wall. I can't get this to happen in Pico-8 itself, so if anyone knows what's going on with that, please let me know.

P#47803 2018-01-01 13:20 ( Edited 2018-03-04 20:07)

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Cart #47780 | 2017-12-31 | Code ▽ | Embed ▽ | No License
1

Rogue Fleet is my take on a space shooter. The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right? It could be better, but I'm okay with what it is right now.

Code, art and sound by me.

P#47781 2017-12-31 18:20 ( Edited 2017-12-31 23:31)

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Cart #47778 | 2017-12-31 | Code ▽ | Embed ▽ | No License

I think I'm good letting this be done now.

Cart #47773 | 2017-12-31 | Code ▽ | Embed ▽ | No License

New version heaps on a bit more polish and changed up how charge generates a bit. Now it's slower but gives charge for shooting enemies. I played to the point of the game not being able to keep up, which came much sooner than I thought it would, unfortunately.

Cart #47770 | 2017-12-31 | Code ▽ | Embed ▽ | No License

New version adds a bit of polish and squashes some bugs. Still not quite done.

Cart #47768 | 2017-12-31 | Code ▽ | Embed ▽ | No License

Rogue Fleet is my take on a space shooter. The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right? But I'm pretty ambivalent about the end product. At the very least, it got me thinking about other stuff I could do. And maybe it's your thing. This is an unfinished version, but the core gameplay is there.

P#47769 2017-12-31 11:52 ( Edited 2018-03-04 20:08)

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Cart #47041 | 2017-12-04 | Code ▽ | Embed ▽ | No License
5

This cart shows off a modified version of the Starfield code. It's another quick particle effect system, though this one is a lot more demanding than Starfield.

Code, art and sound by me.

P#47042 2017-12-04 14:03 ( Edited 2017-12-22 17:07)

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Cart #47037 | 2017-12-04 | Code ▽ | Embed ▽ | No License
2

This cart's just a test of a Gradius-like background. There's really not much to it at all, but it was fun to make (and I like looking at effects like this).

Code, art and sound by me.

P#47038 2017-12-04 13:26 ( Edited 2017-12-28 04:58)

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Cart #46752 | 2017-11-27 | Code ▽ | Embed ▽ | No License
1

The definitive version of Chicken Cutter. I'm going to leave this alone for now, as the features I want to add would require a complete revamp of the code I'm just not ready to tackle yet.

Additions
+Multiplayer Mode
+Difficulty/Time Settings
+Return To Main Menu Without Reboot

Original Game: https://www.lexaloffle.com/bbs/?tid=30321

Code, art and sound by me.

Please let me know if you find any bugs or glitches!

P#46753 2017-11-27 14:40 ( Edited 2017-11-27 19:40)

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Cart #46703 | 2017-11-25 | Code ▽ | Embed ▽ | No License
3

A more complete version of this game is available here: https://www.lexaloffle.com/bbs/?tid=30330
They are separated projects because I consider them to be two different games, but if that's spammy I can get rid of this one. I don't want to rock the boat.

This is my first project in Pico-8. It's not amazing, but it works and that's good enough for me.

Collect the keys and avoid cutting the chickens.

Code, art and sound by me.

P#46704 2017-11-25 16:25 ( Edited 2017-11-27 19:42)